﻿// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Styling/SlateStyle.h"

/**  */
class FGKConfigEditorStyle
{
public:

	static void Initialize();

	static void Shutdown();

	static void ReloadTextures();

	static const ISlateStyle& Get();

	static FName GetStyleSetName();

	static TSharedPtr<class FSlateStyleSet> StyleInstance;

private:
	static TSharedRef<class FSlateStyleSet> Create();
	
};
